I would bet it's an upgradeable skill/class build.
Type: Posts; User: stoll
I would bet it's an upgradeable skill/class build.
Some PS3 games have run off of dedicated servers. I don't believe Microsoft allows it.
Tough to tell. It did look as though it might have a small numerical counter in the bottom right corner of the weapons box.
This is an area I would prefer realism takes a back seat for the sake of game play.
You can pretty much count on a fast travel system of sorts, so picture that you are playing ranger who loves to...
Snowblind has a knack for creating gorgeous water based physics. I'm sure they will work it in tot he game somewhere, potentially in lakes/streams/swamps Etc...
The original Dark Alliance utilized...
I thought Borderlands handled weapon drops quite nicely. There pretty much has to be a random element to item/weapon drops. Otherwise we would be looking at a few hundred different swords, instead of...
What an excellent thread! The sheer amount of Tolkien knowledge many of you posses is mind boggling! I'd be considered a very casual fan by these standards but for what it's worth, I would like to...
I'd prefer an original score. It will allow the developer to set exactly the mood they are trying to achieve.
Frankie says RELAX.
Also keep in mind that post count probably has very little to do with access to the forum or not. Quality over quantity should be the mantra.
I would say you guys are both right on. Super rare items are a lock and the area of the map will assuredly affect specialized drops.
That's the most accurate description I have heard to this point. "focus group" is a great way to look at it. It's meant to garner feedback for development purposes. They encourage this feedback with...
I would say an attribute points system of some type is a safe bet.
Based on the way Snowblind has handled loot in previous titles, you can expect an extremely wide variety of weapons and armor. I'm not a fan of loot "levels" but there is a good chance those will be...
Mage! Bring on the magic!