I was wondering if you can tell me how much testing went into the final retail version of this game especially at the higher levels. I am curious because I work at Gamestop and for a game that honestly we didn't sell that many copies of we have had a disproportionate number of calls and in store complaints about this game. Also, if I remember correctly the release date for this game was delayed at least once, I looked at some archives and WITN was on the cover of PS Magazine, in May 2010. If anything that should have meant fewer glithes. I played the game for 3 days on the Xbox 360 and only encountered one glitch and that was the Cult of the Lidless Eye glitch that I think is known about on the several boards I have looked at. I have been lurking here for about 2 weeks and have been directing people with problems here. I understand why PC games have problems with the virtually infinitie number of builds someone can have, but the PS3 and Xbox 360 are stable platforms with the same specs and OS between machines for the most part. I ran this on my X360 that I bought 3 months after the X360 was released and it played fine, yet people on newer machines are having multiple game breaking issues. Been with Gamestop for a while and frankly have never seen anything quite like it. From what the store manager (a huge LOTR fan) has told me the higher ups are not very pleased with the performance of this game and the effort it is taking to satify dissatisfied customers. Well, that's my 2 cents, I hope you respond. Thanks.



