We used the Nordinbad Solution that I found on this Forum and pasted below. We followed the advice given and succeeded at The Battle Of Nordinbad and avoided the reported Mirkwood problem.
At the Siege at Mirkwood and not being able to travel to Urgost Lair at the end of Mirkwood.
To avoid this problem in Mirkwood be sure to talk to the eagle Beleram after you defeat the Lore Master Wulfrun. Also make sure you pick up Radagasts staff which is required to complete the quest after you recue Radagasts.
Here is a YouTube Video of the Siege of Mirkwood - Defeating Lore Master Wulfrun & Talking to Beleram in Mirkwood after the defeat of Wulfrun (talk at about 8:00 minutes in the YouTube Video) http://www.youtube.com/watch?v=E9pIwBVj100
Siege at Nordinbad and not being able to
Following the Siege at Nordinbad, you must talk to the Dwarf Gorin in Nordinbad Hall. Then find the Nordinbad dining room and speak to the injured eagle Beleram. You will not be able to come back later and talk with either so do it now. After talking to Beleram, you can then leave Nordinbad and progress on the map to the final Siege of Carn Dum. Here is a YouTube Video Link http://www.youtube.com/watch?v=voZPQIxO-ns - Talk to the Dwarf Gorin in Nordinbad Hall located at 2:30 minutes. Then the injured eagle Beleram in Nordinbad Dining Room at 12:20 Minutes
The Siege of Nordinbad is a tough fight but we enjoyed every minute of the struggle. Some pointers that we learned are: Try to gang up on the big Orcs then get on the 2 Turrets at the first opportunity and get ready to kill the Orcs that will be coming over the wall on siege-towers normally first from the Right and then from the left. After killing all the Orcs on the first Siege-Tower fire the Turrets at the Siege-Tower and destroy it then repeat on the procedure on the other tower. Kill the Archers below while on the Turrets if you can. Then the 2 big Trolls come and they pretty much will head straight for Nordinbad doors and there is not much you can do to stop them just don't go up to the upper level and attack them because they will crash the doors if you go up there attacking them. By the way there are 2 chests on the upper level with loot and on the ground level there creates with loot including arrows. When you attack the 2 Trolls they will stay down on the lower levels and if you can keep from being killed you may defeat them but don't count on it. They will eventually head on up to the upper level. Leave them alone at this point and they won't crash the door and you can deal with the Orcs. Concentrate on the big Orcs that come with the 2 Trolls by ganging up on them as much as possible. Then kill the Archers before they kill you. Try to remain on the Mid-level when fighting these Orcs and do range shots to kill the Archers below. If you go down to the ground level to fight the Orcs and kill the Archers and then go back up to the mid-level the Troll will think that you are coming to attack and crash the doors. After a few minutes one troll will die from his wounds. An Archer usually has slips by you and is up there with the remaining Troll guarding him and shooting arrows at you. From the mid-level, kill the Archer if you want to with a range attack but mainly turn your attention to the Troll now with a range attack to the head. He will turn toward you and begin to come down. If you stop attacking he will return to the door and crash it. So keep attacking him with your range attack and you will kill him. Then a final big boss with come with his Orcs and after a hard fight you will have victory. Oh yes, I forgot the Saper fire bombers. They come before the Trolls and can do a lot of damage to the doors so position yourself for range shots and explode them with your range attacks before they can explode near the doors. That's it! Just follow the advice below to avoid the Nordinbad & Mirkwood problems and enjoy a great and exhausting fight in The Battle Of Nordinbad. The Siege of Nordinbad is one of the fights that you bought this game for so enjoy it. A lot of things have been said about game glitches by players including myself. However, now I'm wondering if the emphasis should be more about inexperience with the game than glitches. I've really enjoyed this game and I have a lot of games but War In The North is one of my favorites.
http://www.youtube.com/watch?v=E9pIwBVj100 - Defeating Lore Master Wulfrun & Talking to Beleram in Mirkwood after the defeat of Wulfrun (talk at about 8:00 minutes in the YouTube Video)
http://www.youtube.com/watch?v=voZPQIxO-ns - Talk to the Dwarf Gorin in Nordinbad Hall located at 2:30 minutes. Then the injured eagle Beleram in Nordinbad Dining Room at 12:20 Minutes
http://www.youtube.com/watch?v=t8Bw18twj9Y - End of War In The North
Below is the post with the advise that I followed for the Siege's of Mirkwood & Nordinbad.
"Finally, the long awaited fix for the Mirkwood/ Nordinbad glitch in LOTR: War in the North.
This fix is actually more like a workaround, but it will work for PS3, Xbox and PC. Unfortunately, it will involve starting a new game. Both the Mirkwood and Nordinbad glitches relate to interfacing with Beleram, which at certain times are actually quest items necessary to finish quests.
I played and restarted my game 6 times, each time getting stuck on one of the glitches unitl I figured this out. Have now played through a few times and everyone who has tried this fix so far has had 100% success with it.
The Mirkwood glitch (not being able to talk to Beleram at end of mission, not being able to travel to Urgost Lair) actually results from not talking to Beleram after defeating Wulfrun at the beginning of the mission. Speaking to Beleram here is required to complete Wulfrun section of quest. Also make sure you pick up Radagasts staff.
After the Siege at Nordinbad, you go in and talk to Gorin or whatever the head dwarf dude’s name is. After this, it is important that you go directly to speak to Beleram in the Nordinbad dining room. If you leave Nordinbad then come back to speak to Beleram later, the game will not let you progress. After talking to Beleram, you can then leave Nordinbad and progress on the map to Carn Dum.
If ever in doubt, got to your quest log, click on the relevant quest to see what you need to do. Unfortunately in this game, if you go past a quest without completing it, the game will not let you come back to do it later, thus causing the progression glitches.
Also, on a side note. To save the game, press pause, go to settings, then you can exit and save settings, which will also save your game.
On another side note, when fighting the men from Carn Dum (the really quick dual wielding guys) while holding the block button, press your normal attack. This will shove them back, disrupting their combo, allowing you to hit them.
Hope this helps.
PS. Please post this on all forums where people are having issues with us. I only joined this forum to let everyone know.
THAT STUPID GAME!
Well, I managed to pass the fight with the spiders and go into the boss fight with the big spider, how i do that? When I entered the mirkwood and the swamp just before the dark and all covered with webs part I NET RIGHT and rescued the elf first... doing that I could enter the cave and fight the boss. but just after that there is no continuation!
I read all you say here about talking with the bird in the beginning of the stage and being sure to pick up the staff.. but all that happens anyway! there is no way you pass the bird and he doesn´t speak with you, nor you can go further without picking the staff, this is all ''cut scene''
Anyway, now I am stuck... any ideas??? How the hell this doesn't happen?
No dude... PS3
Originally Posted by Parviz
I've got a different problem in Mirkwood. We play co-op in PS3, and when we came to the orc camp in mirkwood we got attacked and was killed. But when we reentered the orc camp nothing happened, no orcs attacked. So we tried to just go through and continue with the game. We then came to the cave with all the eggs, but in the cave there's a mist across the road wich we cant pass through... so we tried turning off/on, and we then started in between the orc camp and the cave. we tried to go back to the camp and in the cave, but nothing happends. The chests and barrels aren't even there. we are stuck...
Anyone knows how to fix it???
Lol i just bought the game and got the Same Problem on after the spider boss year 2013 and stil not fixed
but that one after the spider boss :S
Mirkwood glitch solved
After much frustration and fighting the spider queen countless times online and offline, I returned to a previous save and redid mirkwood from the start assuring I picked up the wizard staff outside his home(as I didn't the first time and it still gave it to him after beating the spider queen) I tried everything any forum suggested and all failed except this.
I am so relieved I am now upto urgost.
Excellent tips and affirming that the manual save routine really does work - thank you.
At Nordinbad, my husband and I like to shoot the siege towers as fast as possible before too many Big Guys get loose - some of them are good sprinters and enjoy dwarf golf.
We found the sappers the most challenging and have been blown up alot - but our strategy is for Farin (me) to stand a top the turret area and pick off sappers en masse alternating between the exploding and precision bolts with Eradan (my husband) standing in front of the doors to pick off any stragglers.
Originally Posted by GorillaDwarf
Delete the patch and play offline?
Originally Posted by xXx.BaRlO.xXx
I'll give it a try........
Been really drawn into this game until this glitch.....
although I've been farming in with the spider boss over and over.......
but thanks for the tip
Will try and reply to this post
So once I deleted the patch, can I just play the boss battle directly?