Ewww...you'd change the woman into a man? LMAO. Let her be. Who else is going to cook the dinner? The Ranger and The Dwarf would die otherwise because they don't know how to cook.
Ewww...you'd change the woman into a man? LMAO. Let her be. Who else is going to cook the dinner? The Ranger and The Dwarf would die otherwise because they don't know how to cook.
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Seems a bit premature, really. Anywho,
1. I don't feel so strongly against the Loremaster as many do. It doesn't seem to be as "Star Wars'y as the Mage on Conquest, whose excuse was that all the moves were seen in the films, so they glued them onto every character. If the Elf was a High Noldor, I wouldn't be surprised with a Tolkien-esque magic affinity. The Loremaster in LOTRO, I feel, captures a more 'earthy' magic that is a manipulation of the environment rather than conjuring fireballs; I liked that.
2. I'm hoping with all my being that the 12 hours was a) main quest, or b) conservative. However, I'll be doing at least 2 playthroughs with each character (first on easy, and then on the hardest). So that's closer to 70 hours I'll be investing minimum. Hence...
If this is a flaw in the game, then it would be what I'd change...
Replayability: I love the Mass Effect series, but the different classes don't play too differently. This doesn't seem to be the case for WitN, so I hope the game as a whole has a high replay value. The Challenge Maps are hopefully a little more deep that just a 'hold this point against waves' feature that RotK had in the 'Palantir's (I know the plural is Palantiri, but they aren't really the same). Some kind of context-sensitive siege or objective based miniwar map with a scalable enemy in both numbers and difficulty (kinda like SWBFII) would hopefully fix any minimisation of campaign time.
"I've always been comfortable with morally grey"... Like Gandalf!
The close range combat, eg sword/axe range.
Make it one hit deadly for both the AI and the player. However this would only be for the human sized enemies eg orcs not the bigger creatures.
The trolls would also be one hit deadly to the player BUT would take more hits themselves.
Making the game more deadly for the player(s) as well as the enemies would bring something to this game that combat in fantasy games usually lack, tension.
By this I mean that every potential fight could mean the death of your character. If every attack coming your way was lethal then that would certainly add some tension.
It would also make the weapons used actually do the kind of damage they should.
On "easy" difficulty to make this playable for more casual gamers you could make the AI alot less aggressive and maybe have some of sort of revive system? On this setting it would be more of a button masher with only a bit of skill needed.
On "hard" difficulty the AI would be very aggressive and either be attacking the player characters or moving into position to attack and NO revive system. A party member dies and its back to last check point. This difficulty setting would be challenging.
On "extreme" difficulty, similar but remove check points, have to finish all of "level" without any party member getting hit.
I would also be happy if this was just an extra mode or the hardest difficulty setting and on normal difficulty levels players get health bars/revive ability etc
Last edited by gamer1535; 07-25-2011 at 05:34 AM.
Change Elf from male to female.
Curufinwë Fëanáro
i would add a survival/ horde mode or evil campaign to add some versatility and more gameplay into it and more rpg elements such as full customization ur actions change outcome etc...
A little more open world with lots of sidequests but still 1 main quest that you can take at your own pace. I'd like to see a similar progression style as Assassins Creed Brotherhood as there are numerous sidequests along with a long, very detailed mainquest.
Tho it hasn't been denied if there isn't i would add a multiplayer mode e.g CTF, deathmatch. Although maybe only playable at max level perhaps. Then the better gear you have the better you do type thing so people still have to play alot into the story to get far.![]()
Last edited by Glorified; 07-31-2011 at 07:39 PM.
Merry: [watching Saruman look out at the ruin of Isengard from the tower] He doesn't look too happy, does he?
Pippin: Not too happy at all, Merry.
Merry: Still, I suppose the view would be quite nice from up there.
Pippin: Oh yes, its a quality establishment. I hear the staff are VERY good
Be able to change the difficulty whilst in a game instead of having to start all over again